I worked on reviving an unfinished Red Orchestra 2 map made by Tripwire Interactive, and brought it to a point it could be polished and tweaked by the developers. I focused on building unfinished objective areas, carrying out cover and gameplay passes throughout the whole map, art passing various spaces in the map and doing some optimisation work. Level Designers and Artists who I worked on the map with: Keith Balding, Justyn Dagg, John Sonedecker.
The map depicts the devastation and brutal close quarter combat that occurred in the factory district during the battle of Stalingrad in WWII.