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Level Blockouts | Ready Or Not

A sample of early level blockouts I created for the game Ready Or Not. Working closely alongside company directors I was tasked with establishing visualization of the architecture and gameplay space, laying the foundation for future tone and direction of the level so it would fit within the fictional city of Los Suenos and the overall story of the mission. Interiors and exteriors would be broken up so final meshes could be exported and imported on the same pivot and blockout props and architecture were built to scale (I included a few vehicles from the game for dress purposes.) Unique or modular approach would be decided based on how repetitive the buildings were, most of the structures in the game are unique so modular sets were created mainly for low walls, chain link fences, streets, and other miscellaneous props. The maps are Port, Dealer, an old version of Station, and Club,

Port

Port

Port

Port

Port

Port

Dealer

Dealer

Dealer

Dealer

Dealer

Dealer

Old Station

Old Station

Old Station

Old Station

Old Station

Old Station

Club

Club

Club

Club

Club

Club

Club

Club