I worked on Demyansk - a map for Red Orchestra 2 with some of the guys from Tripwire Interactive. I was responsible for coming up with the design, gameplay iterations based on test feedback, art composition. Credit also goes to John Sonedecker and Jan-Philipp Küppers for art support.
Inspiration for this map came after some research on possible scenarios, I thought a battle in a swamp landscape would be a unique and interesting addition to the game.