After the release of Rising Storm 2: Vietnam I wanted to give the community some high quality content as fast as I could. I opted to create a small 64 player level based around the Supremacy gamemode, letting both teams fight for control of a jungle hill base that's under siege. I always like to try new things for each level I work on and just including a single objective was experimental but proved to be quite popular with players who enjoy single player against waves of bots. The level also features a few new props and dynamic weather.
I released the map as a custom level created in my own time. Will Bullen contributed by creating art assets and offering scripting help, Tom Wydeven created the promo art.
Rising Storm 2: Vietnam - Operation Sledgehammer